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The car designer with a 911 drawn from the side - the silhouette on a grid, orange chamfer lines with arrows, windows, doors and wheel arches

Your own car model without CAD - draw it from the side and print it

· SpoolShare

You want a model of one particular car - the one parked outside your house, or a classic nobody has modelled yet. It is not on Printables, an AI generator gets the rough shape but melts the edges and windows, and in Fusion it takes several evenings.

Yet from the side a car is mostly a silhouette. Windows, doors and lights are areas cut into the body, and the edges that turn a box into a car are straight lines past which the surface leans away.

In the car designer you draw exactly that - the silhouette, the lines and the details - and it builds a body that prints.

1. Start from a template, or a photo

The File menu has New design… with two groups of templates. The kinds of car - hatchback, sedan, SUV, pickup, sports car and van - are drawn for the chassis tool's default wheels. The real cars - Octavia, Beetle, Defender, 911 and Cybertruck - are scaled to a 72 mm wheelbase and stand on the wheels they really have.

A template is an ordinary design. Every point, line and detail can be moved, deleted or added to.

Drawing from a reference? Every view - side, front, rear and top - has its own Picture to trace. Line up fits it with two taps: on the wheels' middles from the side, where the tyres meet the ground from the front and rear, on the car's tips from above.

A photo of a car under the drawing: a tap on each wheel scales and moves it onto the wheels the car is drawn round
Lining up the picture: two taps on the wheels and the photo sits on the design's wheels.

The photo stays with you. The picture is kept in your browser only and never goes into the model or the downloaded file.

2. The silhouette

It all starts from one closed outline of the car from the side, pulled out to the car's full width. Points snap to a grid and every corner has its own rounding. A tap on a dashed edge adds a point, and a point's coordinates can be typed in.

The car's outline from the side is drawn, filled and pulled out in depth
The silhouette pulled out to the full width is the body's first shape.

3. Chamfers

The Chamfer tool draws a straight line, and past it the surface leans away at the angle you set, sharp or rounded - like a chamfer in CAD. From the side that makes a cabin narrower than the body, from the front the corners of the grille, from above a rounded roof edge or a bonnet sloping down to the nose.

A line right across the car works everywhere, a shorter one only along itself. From the front, the rear and above a chamfer can mirror onto the car's other half, so you draw one side only.

A line dragged across the car's silhouette: above it the side leans in, darker the higher it goes
A chamfer: above the line the side leans in.

A domed roof

A chamfer from above starts from the plane through the line's ends, so a domed roof rounds only at its crown. With Follow the surface on, the chamfer keeps to the surface's height all along the line and runs out smoothly at its ends. That is how the Beetle and the 911 get their round roofs.

A domed roof from the side: with the switch on, the rounded edge spreads from the crown along the whole roof
Follow the surface: the rounding runs along the whole domed roof edge, not just over its crown.

4. Details

Windows, doors, lights or a grille are areas and lines you cut into the body, add onto it, or cut right through. You draw them in the view you see them in: a window from the side, lights from the front, a sunroof from above.

A detail can stand In a row - grille bars, vent slots. Its depth is measured from the body or from the details below it, so a window sits right even in a cut-in side. Any of its walls slopes with a tap on the dot beside it.

The pointer taps a window's points into the silhouette, and a tap on the first point closes and cuts it
Area: tap to add points, a tap on the first one closes the area and cuts it in.

Lettering is a detail of its own, cut in or raised, in Poppins or Atkinson Hyperlegible. From the side it reads the right way on both sides of the car.

Small letters run together. Below 4 mm of letter height the outlines merge in print, and the designer says so before you print.

5. The print check

The car prints lying on its side, and the print check reads the finished model. Red faces hang in the air, blue ones are bridges. A bridge longer than 20 mm sags in print, and the note under the board says so with its length.

You set the steepest overhang that prints (60° by default). A side chamfer on the bed side then needs at least 30 degrees and only a little rounding, or its edge starts over air - the panel offers both values. A cut that breaks right through the body is named in the notes, and Show takes you to it.

A block on the bed with a face leaning over air: red while it is flat, printable once it leans steeper
An overhang: a face flatter than the printer manages hangs over air (red).

6. In two halves

When a car needs more than prints on its side - wings wider than the body, mirrors, a round cabin - switch Printing to In two halves. The car is cut along its middle and each half prints lying on its cut, so neither side is on the bed.

Pins of 1.75 mm filament, 10 mm long, line the halves up, and the designer drills the holes for them. Across the templates the bridges drop from 377-1846 mm² on the side to 17-193 mm² in halves, with nothing hanging.

A car seen from the front is cut down the middle and both halves lie down on the cut side by side
In two halves: each half lies on its cut, no side on the bed.

7. Download, or add the chassis

The body downloads as STL or 3MF, lying the way it prints. Save a design in progress with File, Save to a file, and open it again whenever you like.

Add the chassis hands the body to the chassis tool together with the wheels it was drawn round. There it gets its pocket and wheel wells, and you get a chassis with the wheels printed in place on their axles - the chassis article explains how it works. Back to the car design takes you back.

What it cannot do yet

The car designer is a beta and has a few limits:


Open the car designer and start from a template - move a few points, add a detail and download your first body.

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